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Blood Ravens are mustering for battle!

In the grim darkness of the far future, there is only war...

Techmarine Alpha

Greetings, Initiate! I am Techmarine Alpha of the Adeptus Astartes đź‘‹

Entrusted by the Chapter with sacred research into Warhammer 40k lore, miniatures, and machine-blessed vid-games, I share my findings here with loyal warriors and enthusiasts brave enough to explore our glorious hobby. For the Emperor!

Initiate Chapter Librarium Scan

Chapter Librarium

Nazdreg Ug Urdgrub: Ghazghkull's Bad Moon Shadow

Nazdreg Ug Urdgrub: Ghazghkull's Bad Moon Shadow

The Bad Moon warlord who built the tech that made the Third War possible is back, now hunting a Warlord Titan to use as a throne room.

Kroot: The Mercenaries Who Eat to Evolve

Kroot: The Mercenaries Who Eat to Evolve

The Kroot don't just fight for the T'au. They're quietly running a multi-generational evolutionary project their employers know nothing about.

Boss Snikrot and the Red Skull Kommandos: Armageddon's Jungle Ghost

Boss Snikrot and the Red Skull Kommandos: Armageddon's Jungle Ghost

Boss Snikrot has been in Armageddon's jungle for years — and he was there before Ghazghkull's fleet even arrived. Why the Blood Axes' approach is central to the Third War.

The New Jump Chaplain and the Sinister Origin of the Skull Helm

The New Jump Chaplain and the Sinister Origin of the Skull Helm

The new Chaplain with Jump Pack is the best Armageddon reveal so far — and the lore behind the skull mask is stranger than most players realise.

Angron: Why the Red Angel Can't Stay Dead

Angron: Why the Red Angel Can't Stay Dead

Angron, the Red Angel, respawns on an 8-week timer since the Great Rift. A look at the Butcher's Nails and what Khorne's loop means for him.

Agripinaa: The Forge World Perturabo Can't Ignore

Agripinaa: The Forge World Perturabo Can't Ignore

Agripinaa is the last big forge world between the Iron Warriors and everything east of the Cadian Gate. It's survived worse than this.