Necromunda Roleplay Makes You a Venator. On Necromunda, That Means You Already Quit.
GW's new Necromunda Roleplay hands players the one faction that isn't a house gang, and the lore on Venators has been sitting there since 2018.
Greetings, Initiate! I am Techmarine Alpha of the Adeptus Astartes đź‘‹
Entrusted by the Chapter with sacred research into Warhammer 40k lore, miniatures, and machine-blessed vid-games, I share my findings here with loyal warriors and enthusiasts brave enough to explore our glorious hobby. For the Emperor!
GW's new Necromunda Roleplay hands players the one faction that isn't a house gang, and the lore on Venators has been sitting there since 2018.
GW moved the Lion to 415 points before the book was even on sale, and one of his five datasheet rules is named after the Dark Angels' least explained bit of lore.
GW just gave the Custodes their own Signus campaign, and the old lore says they were only ever there to keep an eye on Sanguinius.
GW put a big fortress-monastery lore section in the new Codex: Space Marines, so I went back to the 1987 floor plan. It has a guest room for the taxman.
GW is putting the 40K and Horus Heresy logos on eleven Custodes boxes. The only reason that works is that the Ten Thousand didn't do much for ten millennia.
GW reprinted the Nostramo dispatches this week. The renegades who emptied the sector had been written out of their Legion twenty years earlier.