The Second War for Armageddon: The Siege of Hades and the Feud That Outlived It

Picture an old man with his right arm just torn off at the shoulder, on his knees, bleeding out. The Ork warboss who did it, a monster called Ugulhard, is already roaring over him like the fight’s done. Then the old man stands up, takes the warboss’s head off with a chainsword, and wrenches the power claw off the twitching corpse to hold it over his head where both armies can see. That’s Commissar Sebastian Yarrick. And that’s roughly the moment the Second War for Armageddon stopped being a doomed last stand and turned into the most personal grudge in the whole setting.

He was supposed to retire that week, by the way. Old man, decades of service, papers already filed. The year 941.M41 was meant to be the quiet bit. Instead the Orks came, and Yarrick spent it commanding a besieged hive instead of clearing out his desk.

Commissar Sebastian Yarrick with his Bale Eye augmetic and the power klaw taken from Ugulhard

The planet that can’t catch a break

Armageddon is a hive world about 10,000 light years out from Terra, and its whole reason to exist is industry. Weapons, tanks, manufactured goods, the lot. Generations of that have wrecked the surface into ash desert, so everyone lives stacked up inside enormous hive cities with names like Hades, Helsreach, Acheron and Infernus. Lose the planet and you cripple Imperial supply lines across a big chunk of that region, which is why the Imperium will feed almost anything into holding it. If you want the full picture of what those hives are actually like to live in, I’ve gone into the hive cities themselves elsewhere; here they’re mostly just the board the war gets fought across.

The Second War kicked off in 941.M41. It was the middle of three planet-wide invasions the place would suffer, and it’s the one that mattered most for the people in it, because it’s the first time Yarrick and Ghazghkull ever fought each other.

A prophet with a metal plate in his head

Ghazghkull Mag Uruk Thraka is a Goff warlord who calls himself the Prophet of the WAAAGH!, which sounds like Ork nonsense right up until you read how he got the title. Years before Armageddon, a bolt round cracked his skull open and scrambled his brain. A Painboy called Mad Dok Grotsnik bolted an adamantium plate over the hole, and Ghazghkull woke up convinced Gork and Mork were sending him visions. The lore very deliberately never tells you whether those visions are real prophecy or just the brain damage talking, and I love it for that.

The important bit is that he didn’t just gather a mob. He welded five major tribes into one army of millions and pointed the whole thing at Armageddon with something genuinely rare for an Ork: a plan. He’d worked out that the planet’s geography, the jungles and oceans the defenders were counting on, could be crossed faster than anyone expected. (There’s a lot more on the man himself in the full Ghazghkull writeup, including how he keeps not dying.)

Ghazghkull Thraka in mega armour, the warlord who launched the WAAAGH! against Armageddon

The governor who lost the planet

And here’s where the Imperium very nearly hands the whole thing to him for free. The planetary overlord, Herman von Strab, was the specific kind of incompetent that only high birth produces. Yarrick, who’d actually studied Orks for years and even learned to speak the language off a captive, warned him this was a serious WAAAGH and begged him to send astropathic distress calls off-world. Von Strab refused, insisted Armageddon could handle it alone, and banished Yarrick to Hades Hive as punishment for the nagging.

When the Orks landed, von Strab abandoned the entire northern continent without a fight, relocated his command south, and assumed the equatorial jungle and ocean would stall the green tide long enough for him to stage a glorious counter-attack for the cameras. Ghazghkull drove a huge chunk of his army straight through the jungle and came out the other side in two days. The southern hives, which had been told the war was a continent away, suddenly had Ork armour pouring out of the treeline at them.

The Titans go out, and don’t come back

Princeps Kurtiz Mannheim of Legio Metalica told von Strab the sensible thing: dig in, hold the hives, wait for help. Von Strab ignored him too and ordered the Titans out into the open to fight in the field instead. They butchered thousands of Orks at first, the way god-machines do. Then the Orks rolled out their Gargants, huge crude scrap-metal answers to a Titan, in scores. Mannheim killed one of the biggest in close combat, saw his Legion was about to be swarmed under by sheer numbers, and detonated his own Warlord Titan’s reactor. The blast took him, several Gargants, and the heart out of the Ork assault wave with it.

It bought time. It wasn’t enough on its own, but in this war almost nothing ever is. The whole thing is people buying time at horrible prices and then handing the bill to whoever’s still standing. With the Titans gone the southern line folded, the commander of Hive Infernus lost his nerve and surrendered his city without a shot, and the largest Ork thrust now turned toward Hades Hive.

Hades Hive: the siege that made the legend

That exile to Hades turned out to be the best thing that ever happened to Armageddon. When the Orks closed in, Yarrick took command of the city and turned it into a fortress out of pure spite. He welded the blast doors shut to seal everyone in for the siege. He went down into the underhive personally to cut deals with the gangs. He built a defence force out of PDF troops, factory workers, hive militia and underhive gangers, anyone who could hold a weapon. Not one soldier under his command at Hades had to be shot for cowardice, which for a commissar is the real flex.

Ghazghkull threw everything at it. Kommando infiltrators dropped onto the upper levels, so Yarrick sent maintenance crews into the ventilation shafts to hunt them in the dark, and none of the Orks came back out. The Orks built siege engines, so Yarrick sent out suicide demolition runs to blow them up. Every clever thing the warlord tried, the old man already had a counter ready, and the siege settled into a grind that neither side could win quickly.

The Ugulhard duel from the top of this article happened right here, at the height of that siege. After it, Yarrick had the dead Ork’s power claw grafted onto the stump where his arm used to be. When he later lost an eye to shrapnel, he replaced it with a laser augmetic the greenskins started calling the Bale Eye. The Orks had already spooked themselves into believing his stare was cursed, and Yarrick leaned all the way into it, building a weaponised eye that played straight to the thing they were already afraid of. He took the legend the Orks had invented about him and made it part of his actual kit.

I’ll own my stake in all this. I play Cadians, a force I started during the 13th Black Crusade hype and never quite finished (the backlog is a small war crime). Yarrick is the model that’s been sat primed and grey on my shelf for about as long as my kid’s been alive, because every single time I sit down to paint him I bottle the eye lens and do something easier instead. He’s the patron saint of the army I keep not finishing. And I’m painfully aware that when my Guard get tabled I get far saltier than a grown man with a job and a child has any right to, which, reading about the actual defenders of Hades eating vermin and refusing to break, makes me feel about two inches tall.

Armageddon Steel Legion armour and infantry defending the hives

Helsreach goes quiet

While Hades held, Hive Helsreach on the far coast was fighting its own version of the same story, except with almost no military left to do it. Dock workers, enforcers, gangers, out-of-work Titan crews who no longer had Titans to crew. They improvised a defence out of whatever the city contained. The famous bit is the shipyard crane operators who welded themselves into their machines and used the cargo cranes like makeshift war-mechs, swinging steel containers to cave in Ork Gargants in close combat. It actually worked for a while.

Then the Orks brought up their Weirdboyz and massed them for one enormous psychic scream. The warp blast tore through the defenders’ minds all at once, and most of them died on the spot or went mad. The city went silent. The Orks walked into Helsreach against almost no resistance after that. A flotilla had got a lot of civilians out by sea before the end, so the death toll wasn’t total.

An Ork Weirdboy crackling with the green psychic energy of the WAAAGH!

The Angel arrives

The thing that actually saved Armageddon was the warp storms finally thinning out long enough for the distress calls to land somewhere useful. Three Chapters answered: Blood Angels, Salamanders and Ultramarines. Commander Dante himself led the Blood Angels in, dropping straight into the flank of the horde besieging Hive Acheron, and for the first time in the entire war an Ork assault wave just broke. (My mate Pete, who’s painted Salamanders for over a decade and finishes armies in the time it takes me to undercoat one, will not let me forget that his lads were on that relief force too. Fair enough. They were.)

Dante’s other early move was to arrest von Strab and take command himself. The overlord protested that he had everything under control, which by that point was almost impressive as a lie, then tried to flee the planet, crashed in the ash wastes, and was never seen again. The Blood Angels’ long and miserable history with this planet really starts here, and it’s a relationship that keeps costing them.

How it actually ends

With the Astartes on the board the war ground back the other way. The final big fight was around Hive Tartarus, where cut-off Ork mobs ran out of ammunition and charged with blades and rocks until they were wiped out to the last body. Ghazghkull himself was reportedly put down by a bolt round to the head, the same spot as his original wound. Then his body wasn’t there. He’d slipped away, the way he always does.

So the Second War ended in 943.M41 as an Imperial victory, the grinding kind with no clean killing blow anywhere in it. Half the Ork host was dead and the survivors scattered into the jungles to go feral, and it took the better part of twenty years of nasty guerrilla fighting to hunt those remnants down afterward. Armageddon was a wreck by the end, its hives gutted and its industry shattered. It stayed in Imperial hands.

The grudge that wouldn’t die

Yarrick never let it go. He was sure Ghazghkull had survived, he was right, and he spent years chasing the warlord across the stars. It went badly. On a world called Golgotha the Orks trapped him, destroyed his beloved Baneblade, the Fortress of Arrogance, and Yarrick ended up a prisoner in an Ork camp, doing forced labour. He led a revolt of the captives, it failed, and he was dragged in front of Ghazghkull fully expecting to die.

Ghazghkull let him go. Handed him a shuttle and released him, on the reasoning that good enemies are hard to come by and the next war would be more fun with Yarrick alive to fight in it. He had his greatest enemy at his mercy and chose to keep him around. Orks are strange like that, and Ghazghkull stranger than most of them.

And they did do it again. In 998.M41 Ghazghkull came back with a far bigger horde for the Third War for Armageddon, and his opening move was to bombard Hades Hive into glass, to erase the symbol of the last war’s defiance. Except Yarrick had read him perfectly, expected exactly that, and evacuated the hive in advance. The warlord spent his grand revenge blowing up an empty city. Forty years of bad blood between them, and the old man still saw it coming.

If you’ve picked up the new Armageddon box, this is the war sitting underneath all of it: the Steel Legion, the Orks, the grudge that runs the whole place. It started with one banished, half-retired commissar refusing to die in a hive city everyone above him had already written off. I should really finish painting his model.


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The Second War for Armageddon: The Siege of Hades and the Feud That Outlived It